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This Template is especially designed for the Age of Empires Online units. To include the Infobox Unit Template into an Unit Article copy and paste the next code at the top of the Artcle.

Here are the optional fields. It is advisable to fill all the fields with the Unit Features.

{{Infobox Unit
 | image          = 
 | civ            = 
 | unique         =
 | type           = 
 | age            = 
 | damage         = 45
 | damage2        = 
 | dps            =
 | damagetype     =Ranged
 | damagetype2    =
 | splasharea     =
 | splasharea2    =
 | rateheal       =
 | rangeheal      =
 | ratechaos      =
 | rangechaos     =
 | rateconvert    =
 | rangeconvert   =
 | hp             = 1200
 | speed          =6
 | snare          = 
 | los            = 30
 | range          = 30
 | range2         = 
 | time           = 
 | food           = 
 | wood           = 
 | gold           = 
 | pop            = 
 | buildfrom      =
 | armormelee     = 
 | armorranged    = 
 | armorcavalry   = 
 | armorsiege     =
 | bonusinfantry  = 
 | bonusranged    = 
 | bonuscavalry   = 
 | bonussiege     = 
 | bonusbuild     = 
 | bonusvillager  =
 | bonushuntable  =
 | bonusship      =
 | bonuspriest    =
 | bonusinfantry2 = 
 | bonusranged2   = 
 | bonuscavalry2  = 
 | bonussiege2    = 
 | bonusbuild2    = 
 | bonusvillager2 =
 | bonushuntable2 =
 | bonusship2     =
 | ratefruit      = 
 | ratehunting    = 
 | ratefarming    = 
 | ratefishing    = 
 | ratewood       = 
 | ratemining     = 
 | raterepair     = 
 | ratebuild      = 
 | xml      = 
}}

Unit Atributes

Explanations of the unit attributes.

  • Image: An in-game image of the unit.
  • Civilization: The Civilization that the unit belongs to.
  • Type: Infantry, Unique, Cavalry, Siege, Ranged, Naval.
  • Unique: Whether the unit is an advisor-enabled unit. Can be either yes or no (default = no).
  • Age: Age Available.
  • Damage: Damage output.
  • Damagetype: Damage type (siege, ranged, infantry, cavalry, other).
  • Splasharea: Damage radius of the unit.
  • Range: How far the unit can attack.
  • Rateheal: How many health point is restored per second by this unit.
  • Rangeheal: How far the unit can heal.
  • Ratechaos: How many seconds it take to corrupt a unit to chaos.
  • Rangechaos: How far this unit can perform chaos.
  • rateconvert: How many seconds it take to convert a unit.
  • rangeconvert: How far this unit can convert units.
  • HP: Base Hit Points.
  • Speed: Speed of the unit.
  • Snare: A percentage that this unit can slow down another unit's speed by 50%.
  • LOS: Line of Sight.
  • Time: Training time.
  • Food: Food Cost, defaults to zero
  • Wood: Wood Cost, defaults to zero
  • Gold: Gold Cost, defaults to zero
  • Pop: Population Slots Used.
  • Buildfrom: Where the unit is trained/built from.

Armor & Bonus

  • Armormelee: Armor vs. infantry
  • Armorranged: Armor vs. ranged
  • Armorcavalry: Armor vs. cavalry
  • Armorsiege: Armor vs. siege
  • Bonusinfantry: Bonus vs. infantry
  • Bonusranged: Bonus vs. ranged
  • Bonuscavalry: Bonus vs. cavalry
  • Bonussiege: Bonus vs. siege
  • Bonusbuild: Bonus vs. buildings
  • Bonusvillager: Bonus vs. villagers
  • Bonushuntable: Bonus vs. animals
  • Bonusship: Bonus vs. ships
  • Bonuspriest:Bonus vs. priest

Rates

  • Ratefruit: Foraging Rate
  • Ratehunting: Hunting Rate
  • Ratefarming: Farming Rate
  • Ratefishing: Fishing Rate
  • Ratewood: Wood-cutting Rate
  • Ratemining: Mining Rate
  • Ratebuild: Building Rate
  • Raterepair: Repairing Rate
  • Rateheal: Healing Rate
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