|Roman Military Building|
- The Praetorium is a building in which you can train powerful officers in limited quantities.
- The barracks can produce the following units (if all of the requirements are met).
- More units will be added as they are announced
As stated in the 10th blog post:
The Praetorium is not expected to contain Factory Tech upgrades (similar to a Siege Workshop and unlike a Barracks, Archery Range, or Stable). Therefore, the Forum will play a heightened role in upgrading the Officers.
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As we’ve discussed previously, Roman military Buildings are categorized based on the military rank and historical origin of their units and not by what category of unit they train. We have previously revealed the Castellum, which trains proper Roman citizen soldiers like the Legionary (and serves as a Roman Improved Barracks) and the Auxilia Camp, which trains units of historically non-Roman origin (and serves essentially as a combination between the Archery Range and Stables).
Along with the Siege Workshop (Weekly blog 11), these buildings train the bulk of all Roman troops.
But the Romans’ legendary dominance was not just a result of its disciplined soldiers and fierce allies but was even more a result of its structured organization and its brilliant leaders. And so along these lines, the unique Roman Praetorium trains an entirely unique type of unit, Officer Units.
Though Roman Officer Units still adhere to the traditional classes of units (Infantry, Cavalry, etc.), they each share several important characteristics.
First, as compared to other units trainable from that Age, each Officer Unit is generally much more powerful and more expensive. Overall, they will be far more pop efficient than normal units. Some will have unique powers, as well.
Second, each Officer will be subject to restrictive build limits, so only very few of each type can be trained at once. These numbers are subject to balancing, but we expect them to be quite limited when the unit first becomes available and then the total number increases with each age. This mechanic will really set the Romans apart from every other civ in the game and give them their own structured identity. Where the other six civs tend to encourage use of a single, spammable unit (at least in PvE), the Romans will be most powerful when players deploy a variety of units and use certain ones together. And where the others civs can feel at times like a mob of units thrown together, the Roman army has obvious leaders. On the flip side, if these commanders fall in battle, then the Romans lose much of their edge. Meanwhile, since players can only train a small number of Officer Units (perhaps about 10-20 percent of the total population), they will depend on their regular military and siege.
Finally, if these Officer Units remind you of the Norse Chief, you are on the right track. The Norse Chief was lifted directly from the original Roman design. Therefore, in order to give Rome its own identity and keep it from stepping on Norse toes, we needed to make some significant adjustments. Ultimately, the Chief is really just a one-off powerful, general buffing Unit. We have taken that original idea and now have created four far more distinct units that should really stand out and give Rome its own flavor and gel together to feel like a unique category of Officer Units. Our fingerprints are all over these units, and we cannot wait to see them in action.
Before we reveal one of these units, let's have a few words on the 3d model of the Praetorium. As you can see, we did not deviate very far at all from the original concept art. Happy Smurf quickly drafted the model and Chaos textured it. There have been only some minor tweaks since then (most noticably increasing its size to feel more substantial).
Now that we have revealed the majority of the Roman Military Buildings, let's have a look at them next to each other to see how a proper Roman Military Base is going to look like, shall we?
The game files occassionally refer to the Praetorium as the "Officer Tent," which is exactly what a Praetorium was in Roman military camps. We have seen several people mention their surprise to see so many wooden stakes and tents in our Roman architecture (as opposed to solid stone with shingled roofs). As we have mentioned several times, we are striving to deliver a civ that is as close to the original designs as possible, and those designs incorporated these temporary military encampments. The fact is, the Romans were conquerors and did most of their fighting on the road playing offense, so it makes a lot of sense that their military buildings reflect that.
Rest assured, almost all Buildings from here on out will feature that heavy stone Roman architecture so many of you are asking about. And your capital cities will be beautiful works of classical architecture, just like the Eternal City of Rome.