Age of Empires Online Wiki
Advertisement
Merchant Transport
MerchantTransportRoman
Roman Economy Unit
Age AvailableBronzeAgeIcon Bronze Age
Damage27 (10)
Attack Range18 (12)
Hit Points600 (250)
Speed6 (6.5)
Sight Range20
Train Time30s
Carry Capacity16
Trained/Built fromDock (Roman)
Food 0 Wood 150 (200) Gold 0 Population 2
Armor vs. ranged0.5
This box: view  talk  edit

The Merchant Transport is a Roman Economy Unit in Age of Empires Online.

PvP Values which are different are put in brackets ().

Overview[]

  • Boat Unit. Transports land units and trades between docks for gold. It is build at the Dock and becomes available in the Bronze Age. 

Special Abilities[]

Trade[]

The Merchant Transport can trade for gold. To do this, you need to set up a trade route between two Docks. The Merchant Transport will travel between the two Docks, and each time it reaches a Dock, Gold is generated. Longer trade routes generate more gold than smaller trade routes. The Merchant Transport has a maximum capacity of 300 Gold. They possess a Trade multiplier per tile of 1.50.

Transport[]

The Merchant Transport can transport land units by sea. It has a maximum capacity of 16 units.

Equipment Slot[]

MerchantGear Arrows ArmorPlating ShipAccessory
Merchant
Gear
Arrows Armor
Plating
Ship
Accessory


Upgrades[]

The following technologies can be used improved the abilities of the Merchant Transport during a mission.


Bronze Age

BarbedArrows ScaleMail ShieldRim
Barbed
Arrows
Scale
Mail
Shield
Rim

Silver Age

BroadheadArrows ChainMail ShieldTruss
Broadhead
Arrows
Chain
Mail
Shield
Truss

Golden Age

BodkinArrows LaminarArmor ShieldBoss
Bodkin
Arrows
Laminar
Armor
Shield
Boss


Development[]

The Roman merchant transport was first revealed through the Project Celeste forum post Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport on July 20th, 2019.

RomanMerchantCloseup1

Marchant Transport close up

Just like Common Buildings, every civilization in AoEO shares the same Common Units. There are four Common Units: Villagers, Caravans, Fishing Boats, and Merchant Transport Ships. These units can have small statistical differences in different Civs (the Egyptian villager trains slower, for instance). But otherwise, they are identical across all of the Civs.
Meanwhile, since no other civ has ever deviated from one of the four Common Units, such a groundbreaking move should be reserved for the perfect situation and not done frivolously. So the Roman Merchant Transport lives another day and makes it onto the Tech Tree.
RomanMerchantTransportGearUpdate

All Sails models available for the romans fitted in the Merchant Transport.

The 3d model for the sails of the Regular, Uncommon, Rare, Epic Legendary fitted Merchant Transport, that are used with all military ships as well were first showed in the Weekly Blog #26: Scorpio, Visual Updates on Units forum post on January 11th, 2020.

Every civilization has a collection of Sails for their Ships; Fishing Boats have a single model and don't change their Sails based on the gear equipped, but Merchant Transports and all Military Ships share the same set of Sails. We found some unfinished versions of Roman Sails, but we decided to do a full revision of the Sails. So PF2K started drawing some concepts for the different tiers of Roman Sails, and once we were happy with the designs, he and Chaos got to turning those concepts into actual 3D models
Advertisement