Age of Empires Online Wiki
Advertisement


Indian Shield

The Indians are a civilization under development by Project Celeste.

Civilization[]

Favorably located along the Silk Road between impassable mountains and lush jungles, the Indians connect the wonders of the Greeks and Egyptians with the advancements of the Chinese.

The Indians endure through the Ages positioned at the forefront of technology.

Amass Food with abundant Plantations or train various elephants including the massive Juggernaut at the Mahout Camp.

Devote offerings at the Shrine to spawn helpful monkeys.

React to any situation by researching specialized Choose One Technologies.

Advance through the Ages and control the world with the Indians!

Setting[]

The Mauryan Empire (and late Nanda Empire) -- roughly 350 BCE to 150 BCE and would include the time of Alexander the Great, even though that was a few years before the Mauryan Empire). The Mauryan Empire was the first empire to unify almost all of India and represents ancient India at its height.

India map

This is how the India will be featured in Map World

Mechanics[]

Civilization Motif: Customization. (For context, the Motif of the Persians is Versatility and the Motif of the Romans is Quality of Quantity)[1]

The Indians will "introduce a new mechanic unique to their civilization where in a quest or match, the player chooses several different Techs to research at the exclusion of researching other possible Techs. In this way, the player can modify the civ’s specialties on a quest-to-quest or match-to-match basis. We have not decided how many Techs this will involve (perhaps one in Age 2, Age 3, and Age 4, or perhaps more). We presently do not expect players to choose between mutually exclusive Units or Buildings. We do not have a name or this feature yet but have been calling it Choose-a-Tech in conversations. We also do not have any other details hashed out, such as whether these Techs will be located in a specific building or spread across the Tech Tree, etc."[2]

  • Possible Quest Givers: Chandragupta, Maurya, Ashoka, Chanakya
  • Main City: Pataliputra

Characteristics[]

Strengths: Midgame power spike (late Age 2/Age 3) (as opposed to early game (Celts/Norse) and late game (Egyptians, Babylonians, Romans). Customizable Tech Tree. Other strengths are to be determined, possibly leaning more defensive/economic.

Weaknesses: Specifics are to be determined

Key Units: Elephants, Gada Warriors, Blade Chariots

The Indians will be a pro civ starting in Level 20. Possibly released with a booster pack (like the Fertile Crescent and Northern Invasion), but presently we are looking only at releasing the civ itself (like the Persians).

Timeline of Blog posts[]

Main article: Indian Development Blog Posts

Gallery[]

References[]

Advertisement