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[[File:Section-hdr-icon-babylonians.jpg.png|right]]The '''Persian''' Civilization is the fifth civilization released for [[Age of Empires Online]], only available as a Pro civilization, starting at level 20 and for premium users only. The Babylonians were released on the first anniversary of the game's release, August 14, 2012.
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[[File:BabylonianShield.png|right]]The '''Babylonian''' [[Civilization]] is one of the six playable civilizations in [[Age of Empires Online]]. It is a Pro Civilization, therefore it must be purchased with [[Empire Points]]. Formerly codenamed as '''Annies''', it was the fifth civilization revealed. The Babylonians were introduced on the first anniversary of the game's release, August 14, 2012.
   
 
== Civilization ==
 
== Civilization ==
''In the lands of ancient Mesopotamia, between the Tigris and Euphrates rivers a great civilization was born. Behold… Babylon!
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''In the lands of ancient Mesopotamia, between the Tigris and Euphrates rivers a great civilization was born. Behold… Babylon! While the Babylonians have a military on par with all others, as you will soon see they are the ideal Civilization for building an economic juggernaut. Build Ox Carts and watch your villager’s gathering efficiency soar! Plant gardens to speed up your research and production or discover the Wonder of the Hanging Gardens of Babylon! Your armies await your command in the lands of Babylon!''<ref>http://www.ageofempiresonline.com/en/civilizations] | Age of Empires Online</ref>.
   
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While the Babylonians have a military on par with all others, as you will soon see they are the ideal Civilization for building an economic juggernaut. Build Ox Carts and watch your villager’s gathering efficiency soar! Plant gardens to speed up your research and production or discover the Wonder of the Hanging Gardens of Babylon! Your armies await your command in the lands of Babylon!''<ref>http://www.ageofempiresonline.com/en/civilizations] | Age of Empires Online</ref>.
 
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==Unique Features==
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* Economy-based civilization as their brother civilization, [[Egyptian]]
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* Capable of training armies in a short period of time.
 
* [[Ox Cart]], which acts as a mobile storehouse.
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* Unique military units include the
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**[[Shield Bearer]]: Absorbs pierce damage easily but easily falls to melee damage.
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**[[Sapper]]: Infantry that acts as mobile siege being able to attack units and deal an impact to buildings.
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**[[Lancer]]: Cavalry that are effective against infantry and can use a charge ability that deals 300% more damage upon impact, provided that [[Champion Lancer]] upgrade is purchased.
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* Babylonian [[Siege Tower (Babylonian)|Siege Towers]], which can garrison units to provide powerful ranged attacks and defend units from devastating siege and archers.
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* The [[Ziggurat]], which trains Babylonian [[Priest (Babylonian)|Priests]], must be constructed to enter the [[Bronze Age]]. It also researches the following ages. Researches utility technologies such as [[Pharmacology]].
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* The [[Garden]], which shortens research and training time for all technologies and units.
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** The gardens also provide a food trickle of 1.
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** This can be upgraded with the [[Cultivation]] upgrade providing an additional 0.5 food trickle.
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** Only 4 can be built in the Bronze Age.
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** Only 8 can be built in the Silver Age (automatically upgraded to Large Gardens with a higher benefit to buildings)
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** Only 12 can be built in the Golden Age (automatically upgraded to Royal Gardens with a higher benefit to buildings)
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**Each garden costs more to build depending on how many are already built.
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* Babylonian [[Villager (Babylonian)|villagers]] can construct inexpensive [[Clay Wall (Babylonian)]] out of wood. These walls are quicker to build and repair, but less durable. (Upgrading walls changes the cost to stone like other walls)
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* Has a very strong stable lineup with many ranged units.
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<br />
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==Champion Mode Start==
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* Resources: 250{{Food}}  150{{wood}}  150{{gold}}  0{{stone}}
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* 3x [[Villager (Babylonian)|Villager]]
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* 1x [[Scout (Babylonian)|Scout]]
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* 1x [[Ox Cart]]
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<br />
   
 
== Units ==
 
== Units ==
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{{main|Technologies (Babylonians)}}
 
{{main|Technologies (Babylonians)}}
   
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== Milestones ==
==Confirmed Information==
 
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{{Main|Milestones_(Babylonian)}}
* [[Gas Powered Games]] described the Babylonians as a "very economics focused civ". "Where they really shine is their ability to build a strong economy, and quickly."
 
* A new unique unit called the [[Ox Cart]] will act as a mobile storehouse.
 
* There are two new confirmed military units, the [[Shield Bearer]] and [[Lancer]]. The Shield Bearer will have high pierce armor, while being susceptible to anti-infantry units. In a similar sense to [[Woad Raider]]s, Lancers are anti-infantry cavalry that can rush into enemy units once they get into range.
 
* Unique structures for the Babylonians will include the [[Ziggurat]] and [[Garden]]. The Ziggurat can train priests and research useful upgrades. The [[Pharmacology]] technology can be researched at the building to give military units health regen per second. Gardens are unlocked in the Silver Age, and can improve training and research speed. The [[Cultivation]] technology can be researched at the Ziggurat to make the gardens produce a food trickle.
 
* Babylonian villagers will be able to make clay walls out of wood, which will be quicker to build but less durable.
 
* Aging up will be via constructing buildings, in a similar way to the [[Egyptian]]s
 
   
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== Behind the scenes ==
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===Development===
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On June 11, 2012 AOEO Trajan announced details regarding a Pro civilization being released on the game's first anniversary patch.<sup class="reference" id="cite_ref-4">[[|[5]]]</sup> Codenamed as Annies, the civilization was revealed as the [[Babylonian]]s on August 9, 2012 on Eurogamer.<sup class="reference" id="cite_ref-5">[[|[6]]]</sup> The Babylonian civilization was released on the game's first anniversary, August 16, 2012.
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===Historical background===
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
   
 
==Media==
 
==Media==
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[[File:Age of Empires Online - Babylonians (Pro Civ)|full|left|330px]]
 
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<gallery spacing="small" orientation="landscape" captionalign="left">
[[File:Babylon.jpg]]
 
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Babylon.jpg|Promotional and loading screen art
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600x-1.jpg|Promotional art of the [[Ox Cart]]
 
Age of Empires Online - Babylonians (Pro Civ)|Video overview of the civilization
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</gallery>
 
[[Category:Civilizations]]
 
[[Category:Civilizations]]
 
[[Category:Age of Empires Online]]
 
[[Category:Age of Empires Online]]
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[[Category:Features]]

Revision as of 17:38, 8 August 2022

BabylonianShield

The Babylonian Civilization is one of the six playable civilizations in Age of Empires Online. It is a Pro Civilization, therefore it must be purchased with Empire Points. Formerly codenamed as Annies, it was the fifth civilization revealed. The Babylonians were introduced on the first anniversary of the game's release, August 14, 2012.

Civilization

In the lands of ancient Mesopotamia, between the Tigris and Euphrates rivers a great civilization was born. Behold… Babylon! While the Babylonians have a military on par with all others, as you will soon see they are the ideal Civilization for building an economic juggernaut. Build Ox Carts and watch your villager’s gathering efficiency soar! Plant gardens to speed up your research and production or discover the Wonder of the Hanging Gardens of Babylon! Your armies await your command in the lands of Babylon![1].


Unique Features

  • Economy-based civilization as their brother civilization, Egyptian
  • Capable of training armies in a short period of time.
  • Ox Cart, which acts as a mobile storehouse.
  • Unique military units include the
    • Shield Bearer: Absorbs pierce damage easily but easily falls to melee damage.
    • Sapper: Infantry that acts as mobile siege being able to attack units and deal an impact to buildings.
    • Lancer: Cavalry that are effective against infantry and can use a charge ability that deals 300% more damage upon impact, provided that Champion Lancer upgrade is purchased.
  • Babylonian Siege Towers, which can garrison units to provide powerful ranged attacks and defend units from devastating siege and archers.
  • The Ziggurat, which trains Babylonian Priests, must be constructed to enter the Bronze Age. It also researches the following ages. Researches utility technologies such as Pharmacology.
  • The Garden, which shortens research and training time for all technologies and units.
    • The gardens also provide a food trickle of 1.
    • This can be upgraded with the Cultivation upgrade providing an additional 0.5 food trickle.
    • Only 4 can be built in the Bronze Age.
    • Only 8 can be built in the Silver Age (automatically upgraded to Large Gardens with a higher benefit to buildings)
    • Only 12 can be built in the Golden Age (automatically upgraded to Royal Gardens with a higher benefit to buildings)
    • Each garden costs more to build depending on how many are already built.
  • Babylonian villagers can construct inexpensive Clay Wall (Babylonian) out of wood. These walls are quicker to build and repair, but less durable. (Upgrading walls changes the cost to stone like other walls)
  • Has a very strong stable lineup with many ranged units.


Champion Mode Start


Units

Main article: Units (Babylonians)

Buildings

Main article: Buildings (Babylonians)

Technologies

Main article: Technologies (Babylonians)

Milestones

Main article: Milestones_(Babylonian)

Behind the scenes

Development

On June 11, 2012 AOEO Trajan announced details regarding a Pro civilization being released on the game's first anniversary patch.[[|[5]]] Codenamed as Annies, the civilization was revealed as the Babylonians on August 9, 2012 on Eurogamer.[[|[6]]] The Babylonian civilization was released on the game's first anniversary, August 16, 2012.

Historical background

References

Media